While working on The Boy Who Drew Cats, we ran into a few problems, as expected with any type of project, but we had to figure out how to get the forearm of our characters to rotate correctly.
Our mentor, Scot, kept driving me crazy with trying to figure out how to solve this problem because we couldn't find any tutorials online, and I wish I had known a bit about rigging in Maya because I might've been able to apply that knowledge to Studio Max but that never crossed my mind.
So I spent days on this trying to figure out some type of a solution, it was seriously beating me up! I started having nightmares and dreams and everything, and trust me, it's never a good thing to have a floating head of Scot saying "Do ittttt! C'mon what are you doing?! Make it move!" Those images are just too creepy for anyone.
But finally, I did come up with a solution, about 2 or 3 in the morning one night I was sleeping and it seriously came to me in a dream. I jolted up out of my bed and ran to my PC and tested it out and what do you know! Success!! W00t! Yay! Time for a drink...
You can see the results of that dream here.
Of course, there are some kinks to work out with this. I plan on revisiting this idea in Studio Max once I get proficient with rigging in Maya. So within the next, say...few years, you can expect a new updated version that will be more stable so that it's not that easy to be able to break the rig.